Metin2: interview series, part II – servers & classes

So, here comes another question from ‘DoomeRZocktLive’: What’s your position on private servers and
what are you going to do about them? That’s a question I’ve had to answer many times in the past but I’m happy to talk about it again. My problem is that we’re often relatively powerless against private servers. They’re usually hosted abroad and know exactly how to disguise or hide their identities. It’s difficult for us to find a legal leg to stand on. For some time we’ve been concentrating on pulling the private servers’ marketing platform from under their feet. That means we’ve made sure that their videos and channels on YouTube and Twitch get banned, with the result that it hits them where it hurts. —It works.
—Indeed it does. I know that some people don’t take kindly to that. And I’ll be honest, I feel sorry since ultimately it means we’re destroying the work of YouTubers. We’ve heard that accusation many times. But the problem is that they need to come to terms with what they’re actually doing,
even if they are still fairly young. The fact is though that if you’re playing on illegal platforms you end up becoming liable yourself and ignorance isn’t any defence. Exactly. —That’s sadly the only way we can deal with it.
—Okay. Right, the next question comes from ‘Fifa_1982’: Have you considered setting up an old-school server? Yes, that’s a question that comes back time and again. There are loads of fans of the old-style Metin. Which is understandable, it’s the same with many games. We talked about it at length with Webzen during our last workshop together. The problem is that we would have to run and develop a second version of the game parallel to the main one. And Webzen is against that idea.
They want to run a single service platform and provide a single software solution. So we’d have to see how we go about it. We can certainly tweak things
in the settings and we already plan to launch some special servers,
but we’re still in the design and development phase. I can’t say a lot about what to expect,
but we do have some ideas on the go. But it won’t be a traditional old-school server. There isn’t much sense in doing that.
I mean, we haven’t been developing the game for nothing. Exactly, the game must go on. Right. And our changes have been well received
by most players. Taking that away from them again… Put it this way, it’s very difficult
to run two distinct versions of a game. We’re going to try to make things more interesting
with lightly modified game modes which should also appeal to our old-school players. But there won’t be a traditional old-school server? —No, sadly not in that form.
—Okay. Now for a different question: we were talking before
about the server merges. Is it possible to say yet when they will happen?
Will there be a Globetrotter Ticket for each server? We get the impression that people
are always talking about THE server merge. But we merge servers step by step. It’s a gradual process which
is simply part of our daily business. As servers get older and emptier,
they need to be merged so that there are always enough players. It’s a continuous process and always tricky because
we have to keep the technology up to speed. We’ve got a bunch of server merges on our
agenda for this year, so it’s certainly upcoming. I can’t name any specific dates, but I’d like
to get started with them as soon as possible. However, as I mentioned, we have another
project in the pipeline at the moment which currently has priority.
We’ll start with the merges hopefully very soon. Of course we’ll have Globetrotter Tickets again. But I’d like to err on the side of caution here. Transfers to new servers can be a fairly challenging issue. When high-level characters arrive on
new servers carrying pricey gear or tons of items in their bags,
it knocks things out of balance. In general, Globetrotter Tickets aren’t available
for new servers initially to make sure that the new low-level players remain amongst themselves
and you can’t just dive in and crash their party. That would ruin the economy and distort
the competition, things we want to avoid. So talking about the German community, e.g. Corvinia it wouldn’t make any sense to release
Globetrotter Tickets for that, right? —Exactly.
—But since Praios is still closed… I think that’s one of the most common questions
whether Praios will be open again after the merge? Yeah, that’s something we can happily talk about. I saw the issue of server merges cropped up
in the discussions about the channel reduction. We’re very happy to hear suggestions from our users. When they say it’s time to have Globetrotter Tickets,
then I wouldn’t see any problems with that. We are to some extent reliant on the community’s feedback. And I think that we’ll be able to act on that
after the channel reduction. Okay, super. Then the next question from ‘NequBackup’:
Is it possible to merge different countries together? Yes, that’s definitely possible. We’ve done so in the past for example integrating the former
Mexican server into the Spanish community. We also merged the Canadian server
with the US servers when it became emptier. We’ll do this again in the future,
that’s certainly on our roadmap. At the moment we’re considering to merge the US server. And we’re probably going to merge
Denmark and the Netherlands together and place these in the UK community
with an English-language version. The players have been requesting this for some time and that will probably be one of our next steps. But by UK you don’t mean the global UK server? Unfortunately not. We have
a true US server, plus a Global US server which is part of the UK community. However it’s hosted in the US to guarantee
decent pings for the players in North America. That means we couldn’t merge
that with the Global EU server as they are in different locations. We’re currently considering merging
the true US server with the Global US server, which already belongs to the UK community. Then we’d have a single server hosted in North America on which all North American players could play. Everyone else can play in the UK community, which we would basically like
to turn into a global community. But then we’d have the same problems
as if we released Globetrotter Tickets for Corvinia. The players on the old UK server already have
decent equipment, and they’d land on the new server putting everyone else at a disadvantage. Exactly right. Those are the kinds of things we have to consider,
depending on how old or new the servers are. We may simply change the schedule
accordingly and wait until the server has had a chance to develop and grow. But it’s essentially important how
each individual server progresses. Are there plans to make older dungeon runs
like Azrael or the Baroness more attractive in terms of the drop rewards? Yes, we’re aware of this issue, particularly
that the drops are no longer balanced. These dungeons have been developed over the years and things were always changed
with slightly different perspectives which is why they have developed slightly differently and aren’t really consistent any more. But we intend to change things and we already have some ideas for
how we can make things fairer and more even. Just one thing to add to that, which is that
we always ask ourselves the question: what is our aim? For us it’s always about making things fun.
The most important thing is ensuring that it’s fun to be active in the game. We need to lay the foundations for that
by making sure every dungeon is interesting and entertaining, and that there’s a fair reward
at the end of it equal to the difficulty. —Which means making the drops equal to the dungeon level.
—Precisely. Ideally we would turn them into instances
and make them dependent on the level range. We’ve been discussing this with Webzen
for some time and made a few forays in that direction. But we’ll see how it goes. It wouldn’t be easy for Webzen to implement but that would be our wish. Okay. I’d say this is also a larger issue.
Spending time actively in the game feels almost pointless thanks to the Auto-Hunting,
the bots, standing around increasing your rank etc. —Is it possible to do something about that?
—Yes, we’re also aware of this issue. As I said, our focus is always on
making the game fun to spend time in. Anyone looking for a profitable activity,
I can’t promise very much. We know of course that many players
play Metin2 to earn something whether that be in the game or real money.
That’s a common phenomenon, we know. But we have no intentions to set everything up
purely to serve this kind of activity. For us the gaming aspect remains the main focus. Talking about Auto-Hunting and the like,
we also view them with a critical eye. That was an idea which came from Webzen
with the aim of reducing the use of bots. Since bots offer exactly these kinds of features
and the idea was to provide the players with some of these features ourselves. For me it was important that
there remained a free-to-play solution. Sure, one slimmed down in comparison to
the premium option, but which ultimately everyone can use. Auto-Hunting was designed by Webzen specifically
with low-level starting players in mind to enable them to reach a certain level more quickly. But after that point it was supposed be fairly
unprofitable. The system still needs some work. I don’t hesitate to admit it and we’re aware of it. I think we still need
to do something here, and we have a few ideas. One of those is to concentrate
Auto-Hunting on a single channel, for example. That would at least reduce the impact
on those players who want to move around freely. You wouldn’t always be confronted with such players.
But there are a number of possible solutions. That’s an area where we’re very glad to hear
your feedback. It’s your chance to contribute! If you have some ideas how we should deal with
the issue, we’d be happy to hear from you. Either here under the video or in our forums.
We’re always open to suggestions. So a level limit for Auto-Hunting
wouldn’t be out of the question? Theoretically that’s meant to be part of the system
that it isn’t worth using after a certain point. But yes, we could think about a much tougher limit. The feature isn’t so fundamental for us
that we couldn’t limit it. We just need to convince Webzen
that the idea has merit. We’re open to that. Of course, that won’t impact our fight
against other bots and hacks. —But we already talked about that.
—Exactly. The next question from ‘Naser’:
Are you going to adjust the monster card system? At the moment it takes way too long
just like the alchemy system before. There are no plans to adjust
the monster card system at the moment. It’s still relatively new, though that doesn’t mean
we won’t change anything in the future. But in our view we think that some of the rewards aren’t particularly appreciated by the users yet. It’s understandable, but using the transformation
system to turn into a monster, for example is a really powerful tool. That’s generally
unappreciated as a reward at the moment. Maybe it’s because we generally
shower the players with premium items. But there are things in places where if you want to have them,
you have to get them there. That’s at least part of the idea behind it. Some players start, see the progress and think:
‘Ah, that takes too long, I can’t be bothered.’ But if they continued, they’d see the eventual reward. Yeah, that’s our view at least. Both our in-house designers
and those at Webzen certainly had that concept. And they’re convinced it’s a decent solution. Back then we introduced the alchemy system
rather poorly, I must admit. We released the system prematurely,
which is why Webzen twice improved it later. And I’m still not much of a fan of it. That’s the kind of thing we want to avoid,
and I think we managed to find a better solution with the monster card system. The rewards may only be of interest to
a certain section of the gaming community. The others might disagree,
but then we have different systems with different rewards and target groups and I think everyone can find something to suit
their tastes and which they can have fun with. So basically, if you persist to the end, it’s worth it. It should do. We certainly believe so. The next question deals with the major events
like Easter, Halloween, Christmas. What’s the news there? Are they
going to be redesigned in the future? Yeah, we had this point
right at the beginning. It’s something I’ve been wanting to do for years,
but always had to put off doing for other reasons. We have events that are a bit
long in the tooth now and many players have done them so often it eventually just gets stale. My intention is to rework one or
two seasonal events next year maybe introducing completely different mechanics.
I’ll just have to see if I can get Webzen on my side. That’s always more time-consuming
than if you use the basic mechanics. But I think it would be worth it. But I certainly hope that we can reconsider
how the event runs and what the players have to do as that embodies a lot of the appeal of the events. When we read discussions in the forums
about events, they usually only talk about the items and drop chances. Our aim of course isn’t to constantly shower the players with a cornucopia of premium items every time. We enjoy doing it of course,
and we like being generous. Everyone should get a chance to try these things out. But it shouldn’t be the sole motivation
for taking part in these events. Just coming back to Auto-Hunting,
I assume you’re looking to ensure that using Auto-Hunting for this shouldn’t be profitable? Yes, that’s a really important issue which
we would have to consider when redesigning the events. We know about its existence
and can plan mechanics around it. Either ones which wouldn’t be affected by it or
wouldn’t work with it. That would be the goal. It didn’t exist earlier, and that’s a really big issue. Designing games is complicated and the way
things interact can have dramatic effects. Without pointing the blame finger,
things get overlooked sometimes both by Webzen and by ourselves. Even when testing things, you don’t always catch everything.
But I think there’s a separate question about that. I’ll say a few more words about that then. But that’s an area where we’ll have to try to make
sure that we keep everything at the right level.


  1. hallo also ich würd sagen das autohunting immer nur am letzen ch erlauben also wie auf praios ch6 und sonnst auf kein anderen ch sowas würd ich gut finden und glaub viele andere auch
    und wie ihr sagt die events halt ch abhängig machen wo autohunting lauft auf den ch lauft kein event ab

  2. Bezüglich Minute 11:00
    Eine Idee wäre es Autohunt bis lv 70 möglich zu machen.
    So hat jeder neu einsteiger die Chance gut hoch zu kommen.
    Ab 75 fängt es mit der Grotte/Dc etc an. Da wirds unfair weil man zu effektiv in kombination mit den autoaufheb pets farmen kann.

  3. Was ich schon immer wissen wollte… wenn man die Monsterkarten so hoch hat kann man sich dann immer und so oft man will und wann man will in den Razador z.B verwandeln?

  4. Bumler ticket für Praios 😀 BITTEEE

    Zu der Autojagd naja ich find das Tool schon sehr gut grade wenn man sich einen Neuen Char macht bzw das ganze Lvln etc sowie kennt und weiß was man will kann man es entspannter gestalten vllt sollte man aber einfach eine "Zeit Speere einführen" zb nur 5 Stunden Maximal kann man das Autohunting benutzen dann muss man warten bis der Tag also MEZ vorbei ist und dann wird es resetet dann könntet ihr auch im Itemshop es so anbieten das die Keine Zeitbegrenzung haben MÖÖÖÖÖÖH Geld/DR für den Vorschlag nehme ich gern entgegen danke! xD
    (Ps. seht mein Kommentar mit etwas Spaß) 🙂

  5. deverian retocar el golpe de los jefes , cuando estan a punto de morir tiran unos golpes desde 40 a 80k eso es absurdo.

  6. I have a question about balancing, why don't you decrease sword defence because, characters who only can use sword are facing really bad problem with all character ? Or increase character skills power who have sword use only? As sura weapon have bad skills power with slow movement!!! All his skills wasted cuz he is slow character and his skills fired late after pressing bottom !

  7. Özetle geçersek pvp serverlere pek birşey yapılmıyor ama twitch ve youtube üzeriden yayın yapıp bunların reklamını yapıp yayınların videolarına telif atılıyor birleşme konusunda küresel bir birleşme olmayacak ping sorunları yüzünden yine türkler kendi aralarında birleşecek vs. vs. eski tür server açılmayacak 1-99 mesala Webzen istemediği için para kaybı olacagını düşündüğü için bizim fikirlerimiz dahilinde nasıl Edille Turkey sunucusunu açtırdıysa onlarda böyle birşey planlıyorlar tüm engeller genellikle WEBZEN kaynaklı mesala onlar yapmak istesede yapamazlar üstlenici firma WEBZEN ne derse o ! yeni etkinlik vs planlanıyor herhangi bir grafik düzenlemesi görünmüyor hayırlı günler beyler

  8. What about a ban forgiveness? Market is not affected if capital is reset

    You should think about it Ban a forgiveness brings back many gamers

  9. Romanian ==== April 2011 yer plsssssssssss is the best metin2 ever, start beran setou and easer event :Ppppp



  12. Sai,qualcuno si vende anche il culo per far ripartire metin con un server e non é affatto facile,e voi siete contrari persino rovinandolo con maggior parte degli item in item shop.Per far uscire un hp di merda nell equip devi venderti le palle. I PRIVATI TUTTA LA VITA

  13. Hello i have a question for Mr. Director of Production in near future is possible to se an object in Item-Shop wich changes the bonus From Excelent Alchemy is still sad when you invest 60 won or more+ to make an excelent with 2 Bonuses.Thank you

  14. Also warum heult ihr die ganze Zeit rum?? Ihr habt nichts zum sagen, wenn euch das spiel nicht gefällt, dann hört damit einfach auf. Die entscheiden wie das spiel weiter läuft und weiter geht und nicht ihr! Wie gesagt, wenn euch so Metin2 nicht gefällt, dann hört ihr einfach mit Metin2 auf! Und mit die P Servern, da hat Gameforge komplett recht, stellt euch mal vor, ihr erstellt genau so ein spiel, damit ihr auch recht gut verdient. Dann nach einem Jahr andere leute erstellen genau solche "Privat Servern", damit die sozusagen von deinem Server die Spielern wegzieht. Denkt mal.

    Ein Server mit den Settings von 2008-2010 würde so viele Spieler zurück holen..

  16. Autojagd find ich an sich gar keine schlechte Idee. Es ist nun mal so das lvln oder zb petfutter/Okey Karten farmen nicht gerade spaßig is. In Verbindung mit dem pet das alles aufhebt kann man da schon lukrativ Autojagd nutzen. Mir wäre das auf dauer viel zu langweilig und anstrengend da es eben nur um Mobs killen geht. Ich find die Idee nur auf einem channel nicht optimal da dort dann viel los sein wird und die die autojagd nutzen sich gegenseitig ausbremsen wenn sie in der Nähe sind. Eine zeitliche Begrenzung würde ich besser finden. Pro Account so und so viel Std pro Tag. Damit könnte man leben denke ich. Außerdem hab ich ein großes Problem mit dem aktuellen lowlvlcontent. Es lohnt sich eigentlich kaum noch Metins zu farmen oder in irgendeinen Dungeon zu gehen. Lediglich Dt und Splitter für Dsa find ich noch lukrativ. Das highlvl kann ich nicht beurteilen. Würde mich wirklich freuen wenn zb AD oder Spinnrnbaroness überarbeitet oder neue Dungeons entstehen um Abwechslung zu haben und es sich wieder lohnt. Außerdem bitte ich um Tickets für Praios. Kurz bevor praios gesperrt wurde für Wbt bin ich mit meinem Main nach praios gewechselt und 2 Wochen drauf wollte ich mit meinem Wasu ebenfalls wechseln, was allerdings dann nicht mehr ging. Jetzt hab ich das Problem dass mein Equipment auf 2 Servern verstreut ist und ich auch nicht weiß wie die fusion aussehen und wird welche Server fusioniert werden. Praios ist zwar der wahrscheinlich aktivste Server aber jetzt die Spieler aufzuhalten von einem Toten Server zb gantar zu Wechsel halt ich nicht für richtig. Man hätte die tickets entweder gar nicht erst veröffentlichen sollen oder für alle server frei. Finde das alle davon profitieren würden. Ansonsten finde ich die Überlegungen das an vielen Stellen gearbeitet werden muss schon ok hoffe nur dass diese schnell konkret werden. Schade dass die Absprache mit webzen offensichtlich so viel Zeit kostet.

  17. RIP Lycan , 1.2k Euro spend for nothing , atlast i think i done with that, no more fun , no more satisfaction , u try to + something and fails like every time , enjoy to rest who keep play this ,,outdated,, game , try a new one .

  18. Why so many dislikes? you started to do something(events etc…) and there are still stupid people hating.Idk what are they expecting from this game If you dont play gtfo here idiots and dont comment bullshits

  19. Davvero non ho parole, la gameforge è caduta proprio in basso. Bannare o togliere tutte le fatiche di certi youtuber per un vostro capriccio, la colpa non è né degli youtuber ne dei retroserver è la vostra che non sapete strutturare un server decente, facendo così non eliminerete l'utenza sui retroserver anzi PEGGIORERETE l'utenza in generale di metin 2. Non dovreste mettere i piedi in testa a degli youtuber che prima pubblicizzavano metin2 ufficiale anche portando dei retroserver. Io sono diventato un giocatore di metin2 guardando video di retroserver e pian piano mi sono unito anche all'ufficiale ciò spiega quanto siano utili i video di certi retroserver.
    Questo è tutto ciò da dire…

  20. You have launched the new Global EU New server and at the same time other servers (Corvinia, New server turk, french ..) and now the Global EU is dead. The population on the server is critical. I think a merge with other server would be welcome .. Worth better 1 server full than 5 empty. Hopefully we will be heard.

  21. Ich würde die Serverfusion so durchführen wie es die Spieler am liebsten möchten und nicht nach Werten von Tabellen .

    Wir sehen momentan den zustand von Global EU der mittlerweile wirklich sehr schlecht ist.
    Die Spieler schaft würde sich auf eine größere Fusion freuen. Mehrere Server von mehreren Ländern .
    Wir nehmen an. 70-90%der Spieler die auf neuen Server Spielen wie Global EU , Corvinia etc. würden sich wünschen eine Global Fusion mit mehreren/allen neuen Servern.
    Soweit ich mitbekommen hab seid Ihr auch am entwickeln eines Mehrsprachigen Systems für Global EU. Was auch wirklich Zeit ist , besonders die Türkischen Spieler tun sich da schwer. Darum ist es wirklich wichtig dies eine Priorität zu Sätzen weil Spieler die eine Sprache nicht verstehen werden nicht bleiben.
    Was ich mit dem Text sagen will.
    Ihr solltet mehr auf die Spieler eingehen und deren Wünsche durchlesen oder hören und Eure Tatsächlichen Endscheidungen darauf beruhen.
    Wirklich sehr viele Spieler wünschen sich einen sehr gut gefühlten Server der nicht nur im Jinno Reich zu sehen ist sondern auch in den restlichen 2.

    mfg sell

  22. you need to make serious changes with the global new server, otherwise it will be dead really soon! i suggest to make a unique fusion with all the new servers that you have opened at the same time of the Global EU.

  23. He seriously defended the auto-hunt system, the fuck, what kind of logic is that? We cannot fight bots, so we will give everyone a hack thats implemented into the game. What kind of problem solving is that, the hell? Its like Valve solves the wallhacking problem in CS:GO by implementing a wallhack into the game for everyone to use. You cannot complain it is unfair, you can use it yourself! Yeah but that kinda kills the point of the game.
    RIP Metin.
    What about the whole P2W system? Add a server with zero Itemshop benefits besides cosmetics, and it could be the nearest possible solution to Old School Metin style.

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